Game Automation
Run games via Wine or native Linux, capture screenshots, read live memory state, and generate intelligent bot scripts with LLM-powered code generation.
Computer Vision
Built-in annotation tool, YOLO11/YOLO26 training pipeline, and a self-learning play-annotate-train loop for continuous improvement.
Performance Analysis
Game diagnostics: engine configs, runtime environment, ProtonDB data, Wine/DXVK prefix scanning, known fixes, and LLM-generated reports.
Memory Reading
Four-layer Mono/Unity memory reading system -- from raw process_vm_readv up to config-driven game state with pointer chain traversal.
Three-Domain Bots
Read-Fuse-Dispatch-Act architecture. Combines memory telemetry and YOLO spatial detections to drive navigation and combat strategies.
Engine Detection
Automatically identifies Unreal Engine 3/4, Unity, Void Engine, and id Tech from directory structure, then adapts analysis accordingly.